{"id":48803,"date":"2021-10-04T08:13:32","date_gmt":"2021-10-04T15:13:32","guid":{"rendered":"https:\/\/www.dragonframe.com\/?post_type=ufaq&#038;p=48803"},"modified":"2025-09-17T13:37:08","modified_gmt":"2025-09-17T20:37:08","slug":"what-has-changed-from-df3-to-df4-or-df4-to-df5here-is-the-dragonframe-feature-version-history","status":"publish","type":"ufaq","link":"https:\/\/www.dragonframe.com\/de\/ufaqs\/what-has-changed-from-df3-to-df4-or-df4-to-df5here-is-the-dragonframe-feature-version-history\/","title":{"rendered":"Was hat sich von DF3 zu DF4 oder DF4 zu DF5 ge\u00e4ndert? Hier ist der Versionsverlauf der Dragonframe-Funktion."},"content":{"rendered":"<style>.ewd-ufaq-faq-header-title a { padding: 10px 0 !important; }div.ewd-ufaq-faq-title h5 { color: #e7e7e7 !important; }div.ewd-ufaq-faq-title h5 { padding: 10px 0 !important; }div.ewd-ufaq-faq-post p { color: #e3e3e3 !important; }div.ewd-ufaq-faq-post p { padding: 11px 0 !important; }div.ewd-ufaq-faq-category-title h4 { font-size: 32px !important; }.ewd-ufaq-faq-display-style-block:hover, .ewd-ufaq-faq-display-style-block:hover a, .ewd-ufaq-faq-display-style-block:hover h1, .ewd-ufaq-faq-display-style-block:hover h2, .ewd-ufaq-faq-display-style-block:hover h3, .ewd-ufaq-faq-display-style-block:hover h4, .ewd-ufaq-faq-display-style-block:hover h5, .ewd-ufaq-faq-display-style-block:hover h6 {\r\n    text-decoration: none !important;\r\n    color: #fff;\r\n    background: #3a515e;\r\n}\r\n.ui-autocomplete {\r\nbackground:#3e3e3e;\r\n}\r\n\r\n.ufaq-faq-category-title {\r\nmargin-top:20px;\r\n}\r\n\r\ndiv.ufaq-faq-title h4 {\r\nfont-size:18px;\r\n}\r\n\r\ndiv.ufaq-faq-post h4 {\r\nfont-size:20px;\r\nmargin-bottom:5px;\r\nmargin-top:5px;\r\n}\r\n\r\ndiv.ufaq-faq-post h5 {\r\nfont-size:18px;\r\nmargin-bottom:12px;\r\nmargin-top:0;\r\n}\r\n\r\ndiv.ufaq-faq-title div.ewd-ufaq-post-margin-symbol {\r\npadding:6px 0 0 2px;\r\n}\r\n\r\n.ufaq-faq-display-style-Minimalist .ewd-ufaq-post-margin-symbol span {\r\nfont-size:19px;\r\n}\r\n.single-ufaq .ewd-ufaq-permalink {\r\ndisplay: none;\r\n}\r\n\r\n.single-ufaq .single-navigation {\r\ndisplay: none;\r\n}\r\n\r\n.single-ufaq h2 {\r\n margin-bottom: 20px;\r\n}\r\n.single-ufaq .ewd-ufaq-faq-title {\r\n display: none;\r\n}\r\n.single-ufaq .entry-date {\r\n display: none;\r\n}\r\n.single-ufaq #primary {\r\n margin-left: auto;\r\n margin-right: auto;\r\n margin-top: 80px;\r\n float: none;\r\n}\r\n.ewd-ufaq-faq-post a {\r\n    color: #d89222 !important;\r\n}<\/style><div  class=\"ewd-ufaq-faq-list ewd-ufaq-page-type-load_more ewd-ufaq-category-tabs-\" id='ewd-ufaq-faq-list'>\n\n\t<input type='hidden' name='show_on_load' value='' id='ewd-ufaq-show-on-load' \/>\n<input type='hidden' name='include_category' value='' id='ewd-ufaq-include-category' \/>\n<input type='hidden' name='exclude_category' value='' id='ewd-ufaq-exclude-category' \/>\n<input type='hidden' name='orderby' value='set_order' id='ewd-ufaq-orderby' \/>\n<input type='hidden' name='order' value='asc' id='ewd-ufaq-order' \/>\n<input type='hidden' name='post_count' value='-1' id='ewd-ufaq-post-count' \/>\n<input type='hidden' name='current_url' value='\/de\/wp-json\/wp\/v2\/ufaq\/48803' id='ewd-ufaq-current-url' \/>\n\t\n\t\n\t<div class='ewd-ufaq-faqs'>\n\n\t\t<div  class=\"ewd-ufaq-faq-div ewd-ufaq-faq-column-count-one ewd-ufaq-faq-responsive-columns- ewd-ufaq-faq-display-style-block ewd-ufaq-can-be-toggled\" id='ewd-ufaq-post-48803-VStYBUQSNa' data-post_id='48803'>\n\n\t\t\n\t<div class='ewd-ufaq-faq-title ewd-ufaq-faq-toggle'>\n\t\n\t<a class='ewd-ufaq-post-margin'  href='#' role=\"button\">\n\n\t\t<div class='ewd-ufaq-post-margin-symbol ewd-ufaq-square'>\n\t\t\t<span >B<\/span>\n\t\t<\/div>\n\n\t\t<div class='ewd-ufaq-faq-title-text'>\n\n\t\t\t<h5>\n\t\t\t\tWhat has changed from DF3 to DF4, or DF4 to DF5? Here is the Dragonframe feature version history.\t\t\t<\/h5>\n\n\t\t<\/div>\n\n\t\t<div class='ewd-ufaq-clear'><\/div>\n\n\t<\/a>\n\t\n<\/div>\n\t\n\t<div class='ewd-ufaq-faq-body' >\n\n\t\t\n\t\t\t\n\t\t\n\t\t\t<div class='ewd-ufaq-post-margin ewd-ufaq-faq-post'>\n\t\n<p>\nThese are the main feature changes between Dragonframe versions, in reverse order (newest to oldest).\nFor specific bug fixes and minor updates, see the release notes on the downloads page.\n<br><a href=\"\/downloads\/\">Downloads<\/a>\n<\/p>\n\n\n\n<h4>NEW IN DRAGONFRAME 2025.09<\/h4>\n<ul>\n<li>Added SOLO CAMERA option to hide any layers, mattes, or chroma-keying<\/li>\n<li>Added movie export &#8216;step by tags&#8217; option, to match &#8216;step by tags&#8217; playback<\/li>\n <li>Arc: &#8216;Reorient rig to current position&#8217; to create world offset\/rotation for virtualized rig<\/li>\n<li>Added ARRICORE image format support<\/li>\n \t<li>Linux webcam performance improvements<\/li>\n \t<li>Linux reference layer hardware-accelerated decoding via VAAPI<\/li>\n \t<li>Improved Blackmagic Design output device selection<\/li>\n        <li>Added support for Sony cameras to download movie after recording (for models since 2020)<\/li>\n<li>Updated increment editor to make it easier to work with extra function points<\/li>\n<\/ul>\n\n\n\n<h4>NEW IN DRAGONFRAME 2025.05<\/h4>\n<ul>\n \t<li>macOS: Added option to use libUSB instead of ImageCapture for communication with digital cameras over PTP<\/li>\n \t<li>Added &#8216;Duplicate Drawing&#8217; option for drawing layers.<\/li>\n \t<li>Added support for Fujifilm X-M5.<\/li>\n \t<li>Arc: Added new backlash rollback algorithms that work for indexed axes and are more reliable.<\/li>\n \t<li>Arc: Added SCARA virtualization<\/li>\n \t<li>OSC encoder improvements<\/li>\n \t<li>Arc &amp; DMX: Change playback speed by percentage<\/li>\n \t<li>Arc: Added &#8216;super solo&#8217;. Alt\/option + click solo icon enables it<\/li>\n \t<li>DMX: Double-click in keyframe area places key at existing value<\/li>\n \t<li>DMX: Added histogram to DMX<\/li>\n<\/ul>\n\n\n\n<h4>NEW IN DRAGONFRAME 2025.01<\/h4>\n<ul>\n \t<li>Improved quality of &#8216;hold-on-still&#8217; image and do not apply video assist levels to it<\/li>\n \t<li>Fixed playback hitch when reference layers start later in playback<\/li>\n \t<li>Added ARRI Alexa 35 support<\/li>\n \t<li>Windows audio: no longer adjusts master volume of program when changing volume in a workspace<\/li>\n \t<li>Arc: Added option to use a move test as a reference layer<\/li>\n \t<li>Arc: Added &#8216;gobo&#8217; function for axis. This makes it available in the Cinematography workspace.<\/li>\n \t<li>Arc: DMC limit switches can be configured as &#8216;normally open&#8217;<\/li>\n \t<li>Arc: dmc-lite enables pull-up resistors for logic-in and e-stop inputs, to simplify wiring<\/li>\n \t<li>DMX: option to mark channels as &#8216;single value&#8217;, so they are not keyframed<\/li>\n<\/ul>\n\n\n\n<h4>NEW IN DRAGONFRAME 2024.09<\/h4>\n<ul>\n<li>Camera: Added OM SYSTEM OM-1 MII<\/li>\n<li>Camera: Added Canon EOS R5 Mark II<\/li>\n<li>DF Tether: Added iPhone video stabilization and color space options (ProRes Log)<\/li>\n<li>Reference scene\/takes now support hi-res proxies<\/li>\n<li>Audio: Add &#8216;latency&#8217; option to try to accommodate for bluetooth latency<\/li>\n<li>Increment editor improvements: ping-pong playback, one second pause at end of playback<\/li>\n<li>Movies are still stored in test folders but with &#8220;Movie_&#8221; prefix<\/li>\n<li>Movies have a separate push-in mask, to account for framing differences with stills<\/li>\n<li>Movie Export now handles anamorphic aspect ratios properly<\/li>\n<li>Import: Drawing layers are added instead of replacing old ones<\/li>\n<li>DMX: It is possible to rearrange DMX programs<\/li>\n<li>Arc: Improved &#8216;upload move&#8217; progress<\/li>\n<li>Arc: special effects rolling capture during slow moco move<\/li>\n<li>Arc: Added CoreXY virtualization method<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 2024.05<\/h4>\n<ul>\n \t<li>Basic color management via OCIO, for converting sRGB source to monitor color profiles.\n<ul>\n \t<li>Open Preferences|Color Management.<\/li>\n \t<li>Assign monitor color profiles.<\/li>\n<\/ul>\n<\/li>\n \t<li>Live view magnification views each get their own grid<\/li>\n \t<li>Added sort options in Cinematography Test and References areas<\/li>\n \t<li>Added camera notes pop-out window<\/li>\n \t<li>Arc &#8211; Added group lock to lock entire group of axes.<\/li>\n \t<li>Arc &#8211; See and change indexed exposure assignments directly.<\/li>\n \t<li>Arc &#8211; Added &#8216;Extend Curves&#8217; option to extrapolate past last keyframe.<\/li>\n \t<li>Added &#8216;burst mode&#8217; for some cameras.\n<ul>\n \t<li>Open <b>Preferences | Hot Keys<\/b> and assign a key for <b>Shoot Burst<\/b>.<\/li>\n \t<li>Works with most Canon, Sony, Olympus and Nikon cameras.<\/li>\n \t<li>Nikon cameras require you to set the burst count in Camera Settings.<\/li>\n \t<li>Other cameras fire while you hold the hot key, and stop when you release it.<\/li>\n \t<li>You can only have one active exposure, and any moco or DMX changes will be ignored while bursting.<\/li>\n<\/ul>\n<\/li>\n \t<li>Capture blackout can now be set on a per-screen basis.<\/li>\n \t<li>The reference movie player can decode and render 10-bit color movies. Set in Preferences|Playback.<\/li>\n \t<li>The reference movie player can switch to a solid color block on a per-exposure basis. Right-click in the player and choose &#8220;Configure Exposure Mattes&#8230;&#8221;<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 2024.01<\/h4>\n<ul>\n<li>Improved hot key toggling of guide layers:\n<ul>\n<li>In Preferences | Hot Keys, assign keys to &#8220;Guide Group #1 Toggle&#8221;, &#8220;Guide Group #2 Toggle&#8221;, etc.<\/li>\n<li>Right-click on layers to assign a group number. You can assign a group number to media layers, drawings, composition guides, and audio track reads.<\/li>\n<li>The group number appears next to the icon of each layer.<\/li>\n<li>Pressing the assigned hot key toggles all active layers that belong to that group number.<\/li>\n<\/ul>\n<\/li>\n<li>New &#8216;dmc-lite&#8217; Arduino real-time motion control sketch, for Giga R1 and Portenta H7.<br \/>\nIn [Dragonframe Installation]\/Resources\/Arc Motion Control\/dmc<\/li>\n<li>Playback performance improvements.<\/li>\n<li>NDI Input: Direct NDI input integration. Add source through Scene|Cameras|IP Cameras screen.<\/li>\n<li>Option to lock NDI\/Blackmagic\/Syphon\/Spout live view output to specific camera.<\/li>\n<li>DMX Generate Effect: Auto-generate flicker, pulsing, or static. Right-click on channel and choose &#8220;Generate Effect&#8221;.<\/li>\n<li>Arc: Added jogpad mode that uses jogpad keys but stays in main Arc workspace.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 5.2<\/h4>\n<ul>\n  <li>Added Leica SL \/ SL2 \/ SL2-s support.<\/li>\n  <li>Added Sony ZV-E1 support.<\/li>\n  <li>Axis groups: organize your motion control axes into groups. Add a group via the Arc hamburger menu, then drag channels into it.\n  <li>Frame Tags: Add colored tags to captured frames in the timeline or x-sheet. Right-click on the timeline (or control-click on macOS) and apply a tag from the contextual menu. (In the X-Sheet, add a \u2018TAG\u2019 column to see tags.) The tags move with the frames as you edit. You can use this to mark frames for some post-production reason, or as a way to quickly show\/hide sets of frames.<\/li>\n  <li>Improvements for blocking\/rehearsal animation: step by tag and auto-tag first frame in multi-shoot.<\/li>\n  <li>Option to add an exposure as a reference layer. This allows you to play back composited layers as you shoot a take.<\/li>\n  <li>Audio track reading HUD in animation workspace can be popped out into separate window.<\/li>\n  <li>Hardware acceleration for jpeg video assist images\u2013on macOS Apple Silicon machines and Windows with Intel graphics.<\/li>\n  <li>When a reference layer file cannot be found, the program now keeps the layer instead of removing it. It shows a missing symbol, and you can replace the media via a right-click (or control-click) on the layer.<\/li>\n  <li>Bumped maximum camera count from four to eight.<\/li>\n  <li>Added more zoom levels for animation workspace: 225%, 250%, etc.<\/li>\n  <li>Improved anamorphic de-squeeze support. Anamorphic setting has moved to Scene|Cameras.<\/li>\n  <li>Option to add exposure as a media layer.<\/li>\n  <li>Individual drawing layer export\/import.<\/li>\n  <li>Major DMX UI performance improvements with many channels.<\/li>\n  <li>Movie export &#8216;all exposures&#8217; now works with multiple cameras.<\/li>\n  <li>Alternate composition guides can be assigned a color, to more easily distinguish them.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 5.1<\/h4>\n<ul>\n<li>Added Contour Shuttle integration<\/li>\n<li>Added support for Z-CAM cameras<\/li>\n<li>Added support for SIGMA fp and fp L cameras<\/li>\n<li>Ani: Added hardware acceleration on macOS and Windows for media layer playback<\/li>\n<li>Ani: Option to pin media players, so they stay up when switching exposures<\/li>\n<li>Ani: Hot key to toggle bash light in Animation workspace<\/li>\n<li>Ani: Hot keys to toggle grid layers<\/li>\n<li>Ani: Added &#8220;camera as media layer&#8221;<\/li>\n<li>Ani: Sharper hi-res proxies for playback<\/li>\n<li>Arc: Improved UI performance<\/li>\n<li>Arc: Move test \/ real-time playback for indexed positions<\/li>\n<li>Arc: Real-time looping and ping-pong playback<\/li>\n<li>Arc: Option to automatically start\/stop movie recording with real-time playback<\/li>\n<li>Arc: Determine if move can be accomplished by virtual rig<\/li>\n<li>Arc: Reorient move to current position<\/li>\n<li>Arc: Output OSC  both real and virtual motor positions<\/li>\n<li>DMX: Supports up to four DMX &#8216;universes&#8217; of 512 channels each<\/li>\n<li>DMX: Improved UI performance with many channels<\/li>\n<li>DMX: Added gel chooser for ARRI fixtures with gel lists<\/li>\n<li>Audio: Restore track order when loading scene<\/li>\n<li>Audio: Export lip sync movie<\/li>\n<li>Added NDI video output, which can be used in Unreal Engine<\/li>\n<li>Added heif\/heic image support<\/li>\n<li>Use x264 mp4 output for better results, and consistent support across all platforms<\/li>\n<li>X-Sheet: Option to pop out into separate window<\/li>\n<li>X-Sheet: Added multiple options to drawing tools<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 5.0<\/h4>\n<h5>General<\/h5>\n<ul>\n<li>Support for Apple M1 Silicon (ARM64)<\/li>\n<li>Multiple camera support (up to four) &#8211; for additional hi-res capture or video assist<\/li>\n<li>Separate Drawing Layers and References for each magnification view or alternative video assist<\/li>\n<li>&#8220;Making-of&#8221; capture integrated into the animation process<\/li>\n<li>Support for fractional display scaling on Windows and Linux (125%, 150%, etc)<\/li>\n<li>Recover from conform failure<\/li>\n<li>Emojis in drawing layer text, notes<\/li>\n<li>Support Monogram Creative Console (Palette Gear) for various tasks<\/li>\n<li>Added a time estimate for long shoot multiple and move tests<\/li>\n<li>Added a composite movie export option<\/li>\n<li>Added a reverse export option<\/li>\n<li>Added a multiple-frame auto toggle<\/li>\n<li>Added keypad focus control in animation workspace<\/li>\n<li>Added &#8216;Past Takes&#8217; reference layer to make it easier to refer to previous takes<\/li>\n<li>Drawing tool increment editor ticks can now show during animation or playback<\/li>\n<li>Reference movie player can go full screen<\/li>\n<\/ul>\n\n<h5>Camera Support<\/h5>\n<ul>\n<li>Support for Android and iOS devices over WiFi via DF Tether 2.0<\/li>\n<li>Support for Intel RealSense depth cameras<\/li>\n<li>Improved RED support with capture over WiFi now possible<\/li>\n<\/ul>\n\n<h5>DMX<\/h5>\n<ul>\n<li>Lighting Fixtures<\/li>\n<li>Graph mode to program with curves<\/li>\n<li>Program triggers (logic out and relay) via timeline<\/li>\n<li>Load test shots at full size<\/li>\n<li>Full DMX export\/import<\/li>\n<li>Added search bar to more easily find lights<\/li>\n<li>Added &#8216;thread&#8217; to visually tie badges to area in image<\/li>\n<\/ul>\n\n<h5>Motion Control<\/h5>\n<ul>\n<li>Added &#8220;aim point&#8221; (with virtuals)<\/li>\n<li>Autodesk FBX import\/export of camera (with virtuals)<\/li>\n<li>Safe move browser<\/li>\n<li>Programmable, repeatable focus with Canon FPM camera+lens combos\n<br>(FPM is &#8216;focus point memory&#8217;, and is part of a newer version of the <a href=\"https:\/\/www.usa.canon.com\/internet\/portal\/us\/home\/explore\/product-showcases\/cameras-and-lenses\/full-frame-mirrorless-system\/stop-motion-animation-firmware\">stop motion firmware<\/a>.\n<br>You must purchase a camera with this firmware, or get your camera upgraded, in order to use this feature.)\n<\/li>\n<li>Programmable shutter speed<\/li>\n<li>Go motion can be enabled\/disabled per exposure<\/li>\n<li>Record axis animation, for set or prop movers<\/li>\n<li>Couple two motor outputs (zDMC only)<\/li>\n<li>Output motor positions via OSC<\/li>\n<li>Move tests can be shot in reverse (for speedier turnaround)<\/li>\n<\/ul>\n\n<h5>Audio<\/h5>\n<ul>\n<li>Added &#8220;replace audio file&#8221; option<\/li>\n<\/ul>\n\n<h5>Integrations<\/h5>\n<ul>\n<li>Custom script actions can be assigned to hotkeys and called from Dragonframe<\/li>\n<li>OSC scripting can now have multiple calls for one action<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 4.2<\/h4>\n<ul>\n<li>Increased maximum allowed video assist size to 1920 wide. (Video assist resolution is usually limited by camera.)<\/li>\n<li>Support for Canon EOS stop motion firmware features<\/li>\n<li>New take\/exposure\/frame notes stored in metadata text file for passing on to post-production<\/li>\n<li>Reference images can now be popped out into separate window<\/li>\n<li>New alternate composition guide layers, for framing for multiple deliveries<\/li>\n<li>New movie record tool in Cinematography workspace makes it more clear which settings will be used when camera is set to record video<\/li>\n<li>New motion control adjustment layer to apply subtle adjustments to moves<\/li>\n<li>New motion control &#8220;time warp&#8221; feature to stretch or compress final move over time<\/li>\n<li>New DMX keyframe table view<\/li>\n<li>Support for simple arithmetic in many Arc and DMX fields<\/li>\n<li>Support for 4K webcams and Elgato Cam Link 4K<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 4.1<\/h4>\n<ul>\n<li>New &#8220;Notepad&#8221; for keeping track of scene notes.<\/li>\n<li>Up to eight &#8220;punch-in&#8221; positions of live view magnification.<\/li>\n<li>Focus check support for Sony A7III and A7RIII.<\/li>\n<li>Support for ARRI direct ARRIRAW capture.<\/li>\n<li>Support for RED DSMC2 direct R3D capture.<\/li>\n<li>Support for Pentax KP, K-1, K-1 Mark II, 645Z.<\/li>\n<li>Support for Canon EOS M50, T7\/1500D\/2000D and 3000D\/ 4000D.<\/li>\n<li>Support for 3rd-party DMX hardware: ENTTEC DMX Pro and Art-Net protocol.<\/li>\n<li>New gamepad controller integration for programming motion control.<\/li>\n<li>New 3D mouse support for motion control.<\/li>\n<li>More virtualized axis configurations for motion control.<\/li>\n<li>Motion control capture in reverse.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 4.0<\/h4>\n<ul>\n<li>New \u201cGuide Layers\u201d makes it easy to set up composition guides, reference\nlayers and drawings.<\/li>\n<li>Multiple reference layers with separate opacity, chromakeying and\nmasking.<\/li>\n<li>Integrated reference video player with animation time sync.<\/li>\n<li>Timeline pre-roll area for setting up lead-in clip.<\/li>\n<li>Multiple drawing layers with separate opacity.<\/li>\n<li>Improved live view magnification tools.<\/li>\n<li>New focus check tool within Animation workspace.<\/li>\n<li>New color palette (swatch) sampling and comparison.<\/li>\n<li>New color checking tools.<\/li>\n<li>High-resolution image comparison tools (A\/B).<\/li>\n<li>Movie recording and playback for supported cameras.<\/li>\n<li>Import multiple audio clips.<\/li>\n<li>Custom DMX light profiles.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 3.7<\/h4>\n<ul>\n<li>Numerous OpenGL improvements.<\/li>\n<li>Improved support for macOS 10.13 (High Sierra).<\/li>\n<li>Improved Blackmagic Design connectivity.<\/li>\n<li>Fixed histogram blue\/green channels.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 3.6<\/h4>\n<ul>\n<li>Many stability improvements<\/li>\n<li>Added Blackmagic Production Camera 4K (at 4K resolution)<\/li>\n<li>Added image sequence import<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 3.5<\/h4>\n<h5>Overview<\/h5>\n<p>Dragonframe 3.5 is a complete rewrite of the software in C++, replacing\nthe Java version we have supported up until now. Overall it provides\nimproved performance with better resource (RAM\/CPU) usage.<\/p>\n<h5>Important Changes<\/h5>\n<ul>\n<li>We have dropped support for OS X 10.4 (Tiger) and 10.5 (Leopard).<\/li>\n<li>We have dropped support for Canon PowerShot and Olympus cameras.<\/li>\n<\/ul>\n<h5>New Features and Improvements<\/h5>\n<ul>\n<li>Faster loading of your project-frames are no longer loaded into RAM.<\/li>\n<li>No memory bar to constrain playback. You can play entire sequence of frames.<\/li>\n<li>Faster Live View rate (up to 30 FPS with Canon) with lower CPU usage.<\/li>\n<li>Improved Nikon and Canon connectivity.<\/li>\n<li>Major rework of frame hiding.<\/li>\n<li>Handles more audio file formats (wav, aac, aif, mp3).<\/li>\n<li>Retina (HI-DPI) assets on Mac.<\/li>\n<li>Mac Lion and Mountain Lion fullscreen support.<\/li>\n<li>Better line-up layer performance (no waiting for frames to load in).<\/li>\n<li>Simplified movie export options, with support for mp4 (H.264\/ AAC) and Windows movie types (.avi).<\/li>\n<li>QuickTime not required on Windows.<\/li>\n<li>Webcam focus control (some Logitech models) with Arc programmability.<\/li>\n<li>Blackmagic capture device direct integration.<\/li>\n<li>Support for new camera models:\n   <ul><li>Canon EOS 100D \/ EOS Digital Rebel SL1 \/ EOS Kiss X7<\/li>\n   <li>Canon EOS 700D \/ EOS Digital Rebel T5i \/ EOS Kiss X7i<\/li>\n   <li>Nikon D5200<\/li>\n   <li>Nikon D7100<\/li>\n   <\/ul>\n<li>Support for DMC-16 and real-time motion control.<\/li>\n<li>Motion control &#8220;move-shoot&#8221; mode and ability to send moco to different frames while animating.<\/li>\n<\/ul>\n\n\n\n<h4>Dragonframe 3.0<\/h4>\n<h5>Tabbed Workspaces<\/h5>\n<p>Navigate through multiple Dragonframe workspaces within one window,\nor detach a workspace for dual monitor support.<\/p>\n<h5>Docked X-Sheet<\/h5>\n<p>Dock the highly configurable X-Sheet within the Animation workspace\nfor easy viewing.<\/p>\n<h5>Vector-Based Drawing Tools<\/h5>\n<p>Draw lines, ticks, shapes and free form. Then select drawing objects to\nscale or rotate them. Use the increment editor to visualize movement\nalong a path over time.<\/p>\n<h5>Lipsync<\/h5>\n<p>Import a face set library and create a perfect track reading in our\nrevamped audio workspace.<\/p>\n<h5>Visual Timeline<\/h5>\n<p>View thumbnails and edit your sequence directly in the new timeline,\nwhich is part of the Animation workspace. You can quickly pull holds to\nadjust timing for pop-through tests.<\/p>\n<h5>DMX<\/h5>\n<p>Improved keyframe editing and visualization in Dragonframe 3. Create\ncustom lighting programs per exposure.<\/p>\n<h5>Arc Motion Control<\/h5>\n<p>Set up multiples axes, jog motors, set keyframes and run move tests.\nCurrently interfaces with the IOTA Controller and Arduino boards.<\/p>\n<h5>Video Assist Levels<\/h5>\n<p>Adjust video assist levels to compensate for low-light situations.<\/p>\n<\/div>\n\t\t\n\t\t\t<div class='ewd-ufaq-faq-custom-fields'>\n\n\t\n<\/div>\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t<div class='ewd-ufaq-permalink'>\n\t\n\t<a href='https:\/\/www.dragonframe.com\/de\/ufaqs\/what-has-changed-from-df3-to-df4-or-df4-to-df5here-is-the-dragonframe-feature-version-history\/'>\n\t\t\n\t\tPermalink\t\t\t\n\t<\/a>\n\n<\/div>\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t<\/div>\n\n<\/div>\n\t<\/div>\n\n\t\n<\/div>","protected":false},"excerpt":{"rendered":"<p>B Was hat sich von DF3 zu DF4 bzw. von DF4 zu DF5 ge\u00e4ndert? Hier finden Sie die Versionshistorie der Funktionen von Dragonframe. Dies sind die wichtigsten Funktions\u00e4nderungen zwischen den Dragonframe-Versionen in umgekehrter Reihenfolge (neueste zuerst). Spezifische Fehlerbehebungen und kleinere Aktualisierungen finden Sie in den Versionshinweisen auf der Downloadseite. Downloads NEU IN DRAGONFRAME 2025.09 Hinzugef\u00fcgt \u2026 <a title=\"Was hat sich von DF3 zu DF4 oder DF4 zu DF5 ge\u00e4ndert? Hier ist der Versionsverlauf der Dragonframe-Funktion.\" class=\"read-more\" href=\"https:\/\/www.dragonframe.com\/de\/ufaqs\/what-has-changed-from-df3-to-df4-or-df4-to-df5here-is-the-dragonframe-feature-version-history\/\" aria-label=\"Mehr Informationen dar\u00fcber, was sich von DF3 zu DF4 oder von DF4 zu DF5 ge\u00e4ndert hat, finden Sie hier in der Versionshistorie der Funktionen von Dragonframe.\">Mehr lesen<\/a><\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","ufaq-category":[410],"ufaq-tag":[],"class_list":["post-48803","ufaq","type-ufaq","status-publish","hentry","ufaq-category-installation","no-featured-image-padding"],"_links":{"self":[{"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/ufaq\/48803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/ufaq"}],"about":[{"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/types\/ufaq"}],"author":[{"embeddable":true,"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/comments?post=48803"}],"wp:attachment":[{"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/media?parent=48803"}],"wp:term":[{"taxonomy":"ufaq-category","embeddable":true,"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/ufaq-category?post=48803"},{"taxonomy":"ufaq-tag","embeddable":true,"href":"https:\/\/www.dragonframe.com\/de\/wp-json\/wp\/v2\/ufaq-tag?post=48803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}