{"id":42227,"date":"2020-11-17T21:06:13","date_gmt":"2020-11-18T05:06:13","guid":{"rendered":"https:\/\/www.dragonframe.com\/?post_type=ufaq&#038;p=42227"},"modified":"2021-12-16T07:55:32","modified_gmt":"2021-12-16T15:55:32","slug":"what-is-real-time-vs-non-real-time-shooting","status":"publish","type":"ufaq","link":"http:\/\/www.dragonframe.com\/it\/ufaqs\/what-is-real-time-vs-non-real-time-shooting\/","title":{"rendered":"Cos&#039;\u00e8 lo scatto in tempo reale e non in tempo reale?"},"content":{"rendered":"<style>.ewd-ufaq-faq-display-style-block:hover, .ewd-ufaq-faq-display-style-block:hover a, .ewd-ufaq-faq-display-style-block:hover h1, .ewd-ufaq-faq-display-style-block:hover h2, .ewd-ufaq-faq-display-style-block:hover h3, .ewd-ufaq-faq-display-style-block:hover h4, .ewd-ufaq-faq-display-style-block:hover h5, .ewd-ufaq-faq-display-style-block:hover h6,\r\n.ewd-ufaq-faq-display-style-block.ewd-ufaq-post-active, .ewd-ufaq-faq-display-style-block.ewd-ufaq-post-active a {\r\n    text-decoration: none !important;\r\n    color: #fff;\r\n    background: inherit !important;\r\n}\r\n\r\n.ui-autocomplete {\r\nbackground:#3e3e3e;\r\n}\r\n\r\n.ufaq-faq-category-title {\r\nmargin-top:20px;\r\n}\r\n\r\ndiv.ufaq-faq-title h4 {\r\nfont-size:18px;\r\n}\r\n\r\ndiv.ewd-ufaq-faq-post h4 {\r\nfont-size:20px;\r\nmargin-bottom:5px;\r\nmargin-top:5px;\r\ncolor: #ffffff;\r\nfont-weight: 600;\r\n}\r\n\r\ndiv.ewd-ufaq-faq-post h5 {\r\nfont-size:18px;\r\nmargin-bottom:12px;\r\nmargin-top:0;\r\ncolor: #ffffff;\r\nfont-weight: 600;\r\n}\r\n\r\ndiv.ufaq-faq-title div.ewd-ufaq-post-margin-symbol {\r\npadding:6px 0 0 2px;\r\n}\r\n\r\n.ufaq-faq-display-style-Minimalist .ewd-ufaq-post-margin-symbol span {\r\nfont-size:19px;\r\n}\r\n.single-ufaq .ewd-ufaq-permalink {\r\ndisplay: none;\r\n}\r\n\r\n.single-ufaq .single-navigation {\r\ndisplay: none;\r\n}\r\n\r\n.single-ufaq h2 {\r\n margin-bottom: 20px;\r\n}\r\n.single-ufaq .ewd-ufaq-faq-title {\r\n display: none;\r\n}\r\n.single-ufaq .entry-date {\r\n display: none;\r\n}\r\n.single-ufaq #primary {\r\n margin-left: auto;\r\n margin-right: auto;\r\n margin-top: 80px;\r\n float: none;\r\n}\r\n.ewd-ufaq-faq-post a {\r\n    color: #d89222 !important;\r\n}\r\n\r\ndiv.ewd-ufaq-faq-post p {\r\n margin-bottom: 0px;\r\n}<\/style><div  class=\"ewd-ufaq-faq-list ewd-ufaq-page-type-distinct ewd-ufaq-category-tabs-\" id='ewd-ufaq-faq-list'>\n\n\t<input type='hidden' name='show_on_load' value='' id='ewd-ufaq-show-on-load' \/>\n<input type='hidden' name='include_category' value='' id='ewd-ufaq-include-category' \/>\n<input type='hidden' name='exclude_category' value='' id='ewd-ufaq-exclude-category' \/>\n<input type='hidden' name='orderby' value='title' id='ewd-ufaq-orderby' \/>\n<input type='hidden' name='order' value='asc' id='ewd-ufaq-order' \/>\n<input type='hidden' name='post_count' value='-1' id='ewd-ufaq-post-count' \/>\n<input type='hidden' name='current_url' value='\/it\/wp-json\/wp\/v2\/ufaq\/42227' id='ewd-ufaq-current-url' \/>\n\t\n\t\n\t<div class='ewd-ufaq-faqs'>\n\n\t\t<div  class=\"ewd-ufaq-faq-div ewd-ufaq-faq-column-count-one ewd-ufaq-faq-responsive-columns- ewd-ufaq-faq-display-style-default ewd-ufaq-can-be-toggled\" id='ewd-ufaq-post-42227-eVpuneY7K3' data-post_id='42227'>\n\n\t\t\n\t<div class='ewd-ufaq-faq-title ewd-ufaq-faq-toggle'>\n\t\n\t<a class='ewd-ufaq-post-margin'  href='#' role=\"button\">\n\n\t\t<div class='ewd-ufaq-post-margin-symbol ewd-ufaq-square' data-no-translation=\"\">\n\t\t\t<span >A<\/span>\n\t\t<\/div>\n\n\t\t<div class='ewd-ufaq-faq-title-text'>\n\n\t\t\t<h4>\n\t\t\t\tCos&#039;\u00e8 lo scatto in tempo reale e non in tempo reale?\t\t\t<\/h4>\n\n\t\t<\/div>\n\n\t\t<div class='ewd-ufaq-clear'><\/div>\n\n\t<\/a>\n\t\n<\/div>\n\t\n\t<div class='ewd-ufaq-faq-body' >\n\n\t\t\n\t\t\t\n\t\t\n\t\t\t<div class='ewd-ufaq-post-margin ewd-ufaq-faq-post'>\n\t<p>Quando si sceglie un sistema di controllo del movimento \u00e8 importante capire cosa intendiamo quando diciamo che un rig supporta le riprese in tempo reale.<\/p>\n<h4>Scatto in tempo reale<\/h4>\n<p>La ripresa in tempo reale in Dragonframe significa che Dragonframe pu\u00f2 eseguire un movimento alla massima velocit\u00e0 oa velocit\u00e0 ridotta, con tutti gli assi completamente sincronizzati.<\/p>\n<p>Se vuoi programmare mosse in tempo reale (per l&#039;azione dal vivo) in Dragonframe, hai bisogno di un rig in grado di farlo in tempo reale.<\/p>\n<p>Un rig in tempo reale rende le mosse di prova di tiro molto pi\u00f9 veloci e fluide.<\/p>\n<p>Attualmente, gli unici controller di movimento che supportano <i>tempo reale<\/i> funzionalit\u00e0 in Dragonframe sono:<\/p>\n<ul>\n<li><a href=\"\/it\/prodotto\/dmc-32\/\">DMC-32<\/a><\/li>\n<li><a href=\"\/it\/prodotto\/dmc-16\/\">DMC-16<\/a> (Interrotto)<\/li>\n<li><a href=\"\/it\/prodotto\/dmc-plus\/\">DMC+<\/a> (Interrotto)<\/li>\n<li><a href=\"\/it\/prodotto\/emotimo-spectrum-st4\/\">Spettro eMotimo ST4<\/a><\/li>\n<li><a href=\"\/it\/prodotto\/slidekamera-animators-set\/\">Fotocamera scorrevole SLIDELINK PRO<\/a><\/li>\n<\/ul>\n<h4>Ripresa non in tempo reale (ripresa-movimento-ripresa)<\/h4>\n<p>Un rig non in tempo reale sposter\u00e0 ciascun asse nella posizione successiva di un movimento a velocit\u00e0 separate.<\/p>\n<p>Questo \u00e8 perfettamente adeguato per girare animazioni in stop-motion.<\/p>\n<p>Non puoi eseguire una mossa dal vivo con un rig non in tempo reale.<\/p>\n<p>Nota: alcuni rig sono in grado di eseguire riprese in tempo reale se utilizzati con controller personalizzati di terze parti, ma la loro integrazione Dragonframe pu\u00f2 fornire solo funzionalit\u00e0 di ripresa-movimento-ripresa.<\/p>\n<\/div>\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t\t\t<div class='ewd-ufaq-permalink'>\n\t\n\t<a href='http:\/\/www.dragonframe.com\/it\/ufaqs\/what-is-real-time-vs-non-real-time-shooting\/'>\n\t\t\n\t\tPermalink\t\t\t\n\t<\/a>\n\n<\/div>\n\t\t\n\t\t\t\n\t\t\n\t\t\t\n\t\t\n\t<\/div>\n\n<\/div>\n\t<\/div>\n\n\t\n<\/div>","protected":false},"excerpt":{"rendered":"<p>A What is real-time vs non real-time shooting? When choosing a motion control system it is important to understand what we mean when we say a rig supports real-time shooting. Real-Time Shooting Real-time shooting in Dragonframe means that Dragonframe can run a move at full speed, or reduced speed, with all axes fully synchronized. If &#8230; <a title=\"Cos&#039;\u00e8 lo scatto in tempo reale e non in tempo reale?\" class=\"read-more\" href=\"http:\/\/www.dragonframe.com\/it\/ufaqs\/what-is-real-time-vs-non-real-time-shooting\/\" aria-label=\"Per saperne di pi\u00f9 su Cosa sono le riprese in tempo reale e non in tempo reale?\">Per saperne di pi\u00f9<\/a><\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","ufaq-category":[416],"ufaq-tag":[],"class_list":["post-42227","ufaq","type-ufaq","status-publish","hentry","ufaq-category-motion-control","no-featured-image-padding"],"_links":{"self":[{"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/ufaq\/42227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/ufaq"}],"about":[{"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/types\/ufaq"}],"author":[{"embeddable":true,"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/comments?post=42227"}],"wp:attachment":[{"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/media?parent=42227"}],"wp:term":[{"taxonomy":"ufaq-category","embeddable":true,"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/ufaq-category?post=42227"},{"taxonomy":"ufaq-tag","embeddable":true,"href":"http:\/\/www.dragonframe.com\/it\/wp-json\/wp\/v2\/ufaq-tag?post=42227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}